A downloadable game


Enemy & Hero Image 


This project is a Unity 3D game with First Person Controller.

Under contents are useful contents in the projects to understand it better.

It is a virtual provided environment for the player to navigate.

Skybox was included in simulating a real environment.

The environment is a set of game objects that has collider properties.

In the real game, it is used for the main characters and enemies not falling by gravity and also detects collisions with them to simulate walls and boxes in the game.









Project Hierarchy:

Simple robots with basic animation.

In the projects, enemies have got animate controllers that have to state.

Idle and Dead.

The normal robots are in a state of idle.


When they are hit by the raycast of the main character its state called “dead” is set to true to activate “Dead” Animation and disappear




I use same script from the above assets with just a few customizations (eg the movement and jump speed)


It includes an arm mesh render material and raycast.

It uses raycast method to detect collisions with game objects.

In the project, it detects collisions with robots.

Every time I shoot there is a line renderer appearing which represents shoot animation.


Light:

it includes simple direction light for simulation.



Unity Assests Used:

RPG/FPS Game Assets for PC/Mobile (Industrial Set v2.0) By Dmitrii Kutsenko

Let's Try Assets By  Unity Technologies (FPS Controller)

 Robot Hero : PBR HP Polyart By Dungeon Mason (Enemies)

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TransferXL-04jdCRKb9hgjpx.zip 331 MB

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